Review | Upgrade

This was originally published at Flickering Myth on 4 September 2018.

As the mastermind behind several modestly-funded hits, like Insidious and the early Saw movies, Leigh Whannel has repeatedly proven that you don’t need the resources of a Hollywood Blockbuster in order to thrill audiences.

Instead, all you need is a strong idea, a little ingenuity and some talented colleagues to help bring your vision to the screen. If all these elements converge, then you should have no trouble competing with high-profile franchises and comic-book adaptations.

Whannel clearly appreciates this, as each of his projects has been made on a shoestring budget. Moreover, whilst his output hasn’t been universally great, he has consistently shown that he is a competent pair of hands and a dependable money-maker to boot. Because of this aptitude for working cheap, he has now garnered enough industry cred to pursue whatever zany passion project takes his fancy.

Which brings us to the writer-turned-director’s latest offering, Upgrade. A genre blending, cyberpunk, revenge flick, this is something that Whannel has been developing for years and like all of his previous work it has generated a lot of buzz despite its relatively humble origins (the estimated budget is somewhere around the $5 million mark, which probably wouldn’t cover the catering for most blockbusters). Praised for its intriguing premise and stylised hyper-violence, the film has already established a cult following, with many pundits suggesting that it puts its more expensive peers to shame.

Now- two months after its US release- Upgrade is debuting overseas, which means that the rest of the world can finally jump aboard the hype train. But is the unassuming thriller really worth all the pomp and circumstance?

Set in a future that is just around the corner, the film focuses on Grey (Logan Marshall-Green), a technophobe who has the misfortune of living in a society completely dominated by computers. Law enforcement is reliant upon drone surveillance, smart houses take care of their own upkeep and even recreational drug use has been supplanted by an addiction to VR. Everything is ostensibly smoother and more convenient, yet Grey remains ever-sceptical and yearns for the golden age of vinyl records, analogue devices and vehicles that require actual human drivers.

One day, after refurbishing an old car for a famous tech guru, Grey is treated to a showcase of the inventor’s latest creation; an AI chip named STEM. The scientist excitedly explains that the revolutionary implant can be inserted into a person’s body to serve as a kind of secondary brain, giving the recipient enhanced motor skills, heightened agility and even increased intelligence. Of course, Grey is characteristically cynical about this and suggests that mankind doesn’t really need such an upgrade.

This attitude changes however, when a fateful car accident leaves both Grey and his wife susceptible to violent criminals. In an ensuing attack, the former is left paralysed from the waist down and the latter is tragically killed.

Determined to track down his mysterious assailants, the bereaved husband abandons his old-fashioned ideals and volunteers as a Guinea pig for STEM, in the hope that he can regain his ability to walk and get revenge. In the process, he finds that he is not only restored to his original condition, but that he has even been augmented with incredible new skills. Now armed with superhuman senses, a proficiency in martial arts and the capacity to switch off his pain receptors, Grey decides to find his wife’s killers and assassinate them in increasingly gory ways.

Right off the bat, it’s fair to say that the premise is absolutely terrific, like Death Wish crossed with a particularly good episode of Black Mirror. Yet that only gives you a rough idea of what’s in store and to spoil the interesting twists would be a disservice to Whannel’s sharp writing and inventive storytelling.

Sure the surface-level gist of ‘’spouse-on-a quest-for-revenge’’ has been trotted out a thousand times before in cinema, but here it’s all being presented with a fresh coat of cybernetic-enhanced paint. After all, the movie’s core gimmick changes everything from how the investigation scenes play out, to how the protagonist conceals his vigilantism from the police.

Best of all though is how the idea affects the action sequences, which are all expertly shot, masterfully choreographed and dizzyingly energetic. To give you a flavour of what makes these moments so special, Grey can hand over total control to STEM whenever he is faced with confrontation. Once the AI takes the wheel in these scenarios, then our hero is transformed into a perfect killing machine, capable of mesmerising acrobatics, astonishing brutality and predicting his opponent’s next move with the utmost accuracy.

As is to be expected, the resultant fights are pleasingly ferocious, if a little infrequent and too short (the slow pacing is a bit of an issue). They are also strangely funny as well, because STEM is unable to influence anything above Grey’s neck, and so the system has to manually move his head out of the way to dodge incoming blows. This makes for a unique visual, reminiscent of something from a slapstick cartoon. It’s also amusing to see the squeamish hero forced into the role of a bemused observer, powerless as his own independently limbs flail around and cause all kinds of mayhem.

With these enjoyably kinetic scenes, Whannel demonstrates that a low-budget needn’t be an obstacle to creativity and he also gives Marshall-Green a proper opportunity to show off his surprising comedic muscles. On that note, the actor’s animated depiction of a man constantly amazed by his own actions injects welcome levity into a character that could otherwise be quite dour and unlikeable. That being said, he’s still very good at carrying the film through its more emotional beats when the need arises.

Elsewhere, every of other aspect of Upgrade is spot on. The believable sci-fi setting is remarkably well-thought out and realistic. There are no jetpacks, no flying cars, or spaceships, just tiny little details like surgeons who use X-ray contact lenses to perform operations.

This is a smart decision on the part of the screenwriter, as the refreshingly grounded approach allows the film to tackle some fairly ambitious themes in its second half, examining humanity’s dependence on technology and whether or not we are making ourselves obsolete. In fact, as the film moves towards its climax, it becomes less concerned with set-pieces and instead dedicates itself to a more cerebral breed of science-fiction.

It then all culminates in a darkly shocking ending that will stay with you for days. In this sense, it’s a rare film that actually disguises its intelligence and demonstrates that being clever and being fun don’t have to be mutually exclusive concepts.

Review | Mary and the Witches Flower (メアリと魔女の花)

Mary leans on the Ghibli tradition moreso that Ponoc state, but without the sheer charm and joy that made those films so loved to begin with.

Read our interview with the director and producer here: http://bit.ly/2FVxV61

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Transcript

Hi and welcome back to Reel Opinions.

Before I get to the proper review I just wanted to say that there is an interview with the director and the producer of Mary and the Witches Flower up on our website that will be linked in the description. There’s only a few questions just because we had limited time and there was translation back and forth. But yeah, give it a read if you’re interested in more.

Mary the Witch’s Flower is the first film by Studio Ponoc; meaning “midnight” or “a brand new day” as a majority are staff that have left Studio Ghibli to start their own company. Yonebayashi, the director, he originally did ‘When Marnie Was There’ and ‘The Secret Life of Arietty’, and basically when Studio Ghibli started shutting now and it’s masters announced they were no longer producing feature films, its younger staff thought: “Well… We still want to do stuff. We’d like to have jobs” and so they have set off on their own ways.

There is a quote from the original book that they cited a lot in a lot of the interview materials  where Mary says at one point: “I want to open this door but I want to open it without using magic no matter how long that takes” and that is kind of how they’ve cited their mindset going into this film. They wanted a character that liked magic, but then realized at the end of it that they no longer needed magic to be who they were. That is the context that they’ve seen for moving on from the magic of Studio Ghibli.

I understand that concept, however I think that they don’t push far enough with this film to be completely separate from the past.

I also think there’s something with that statement where you say “We don’t want magic” – as it’s disregarding that that is the aspect most people like about Studio Ghibli? They like that it’s got this magical element to it, this fantasy, this wonder, and saying we want to leave the magic of Studio Ghibili behind — I know that they’re  highlighting its reputation moreso than the actual style of the films, because this is very much a continuation of that. But it’s a touchstone that I think highlights a few of the flaws going into the final product.

Mary and the Witch’s Flower is based on the English novel The Little Broomstick. Mary has moved to live with her elderly aunt in the countryside and it’s summer so she’s just waiting to start school in this new area. So she’s left in the house with just elderly people and nothing to really do and so she’s very bored and she slowly starts exploring the nearby countryside. While doing that she follows some cats finds the magical witch’s flower and a broomstick. By crushing one of the flower’s berries she gains magical powers for those 24 hours and the broom sets off and takes her away to Endor College where she finds a magical headmistress and plots happens, as it tends to do sometimes.

As films go it’s not particularly flawed in any way, it’s just missing that magic that they wanted to kind of step away from. Mary feels like a compilation of all the kind of stubborn Ghibili girls rolled into one, but with nothing in particular defining her. It’s also a very similar plot of being whisked away to a magical building run by a kind of creepy crony old woman who uses magic to control the girl at several times and it ultimately wraps into a story of Technology versus nature. So to say this is a film that is entirely branching out from what’s happened before would be… untruthful.

They have also said in all the promotional materials that they didn’t deliberately go out to try and make a film that would be popular and make money – they wanted to make something that they wanted to make; and again I think, is that really true? Because, granted, the director’s previous two books that he’s adapted into films are English fantasy novels by female writers around the same era, So that’s definitely in his MO, but the past two films were definitely smaller in scale and a lot more focused on human drama and emotions. Whereas this is on a much larger scale and just seems to skim over a lot of the human element of the film.

As you could probably see in the trailer obviously the animation is just top-notch all the way through. I think they’ve put a majority of the kind of flourishes in the trailer so you’ve probably already seen it on this video but there are some really amazingly animated sections.

I don’t know why I’ve left off this review so long because I saw it a while ago and when I think back to it I just think that there wasn’t that much to remember about it. Like I said the characters were kind of cut-out, the plot was… I wouldn’t venture to say predictable but it wasn’t particularly imaginative and the moments where the film was being imaginative it seemed to really brush over to get back to a plot that I wasn’t that interested in. In all of the interviews they mentioned how passionate they were about this project and I’d watched the behind-the-scenes documentary on the amount of work that they did put into it and the amount of late nights – but watching the final film you don’t feel that. You don’t feel the passion.

You don’t feel like this is a story that he really wants to tell. It feels like the story that the studio wants to tell to get a really good first start and I can understand that because starting a studio, especially a high quality animation feature film studio, is just–  it’s a very very risky move. It just is. I’m not saying that they don’t love animation, obviously they love animation that’s why they are wanting to make this, but they need to set a good foundation for that company and I completely understand that but I just think that it means that whatever Ponoc come out with next potentially, or maybe the film after that, if they continue to be successful I just think that this will be looked back on as the safe foundation from which they tried to build something new.

I can’t hate the film for that. But it doesn’t mean I have to love it or particularly like it. I don’t think there was much to watch back on. I think that if you maybe have a kid, they might enjoy it. Just a kid that loves fantasy in particular But for adults–  like adults can re-watch a lot of the classic Ghibili films and still feel that wonder of it and the fun. Personally I just don’t think there was enough of that here to really get me excited about it.

 

 

Review | Avengers: Infinity War (Spoiler free!)

Does the biggest film of the year live up to the hype?

Transcript below

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Hi and welcome back to Reel Opinions. It’s a big one. It’s Avengers Infinity War which comes out I suppose 36 hours from when this comes out I think, and it’s good. It’s genuinely really good. It already says in the title of the video but just to clarify, definitely no spoilers are here. Not even vaguely spoiler stuff, I just want to keep focusing on… not necessarily vague points but nonspecific.

 

I’m going to be splitting up this review kind of into two parts. One focusing on the experience of the film and the other being the film itself which will make sense when I get onto it. If you were just a big Marvel fan and you’re going through the reviews on YouTube trying to find if you should believe the hype or not then I would say, one, listen just to the first half of this video, and two, yes I would say so. Which is rare for me because I don’t think I’ve said that for a Marvel film for a long time. Possibly not since the first Avengers.

 

The reason I’m going to be breaking up the review into two parts is that as a film I think it’s great but has a few flaws but as like a movie

cinematic event I think that it is the most effective it’s being in a long long time and I think that even for myself, not a super fan of the series, I found myself honestly captivated and enthralled as to what was going to come next. Even staying away from fan theories you hear the fan theories and I think one very important point to make is that it surprised me which is not something a Marvel film has done in a long time. It genuinely surprised me, there were moments where I couldn’t believe that they made those choices. Perhaps more because I kind of view it so much as a (in context) as a very safe series so maybe that led into me being much more surprised. But I think that just leads into my ongoing point that I think

fans are definitely going to get exactly what they were hoping for with this film. I really enjoyed it.

 

The comedy is an improvement still on civil war and becomes much more hit than miss it is still hit and miss for me but much more hit this time. All of the matchups I think with characters meeting each other for the first time, I think that they play off each other very well in almost every single scene – and coming into that the creative way which the Russos dealt with the fight choreography in Civil War definitely continues with

this. Constantly trying to find new ways to just make these superheroes combine and find new interesting ways to try and make their powers fun to watch. I’m just so surprised that I think that they did manage to live up to the expectations of everything that’s been set up to this

film. I think there could be some controversial decisions that maybe some

fans don’t enjoy but I don’t think any fan could say that they didn’t deliver on the premise of this film. As a cinema experience I would say that it was the one of the most enjoyable I’ve had in a long time, genuinely, and again coming not as a complete super fan of the series.

 

Now is the part of the video where I’ll jump into some of the flaws that I found with it – so if you just wanted to hear the full positive stuff maybe tune out now. I’m not ripping into it or anything just that it’s small aspects where I wasn’t necessarily disappointed but I thought it could be improved upon and certain story beats that I think could be if anything just cut or changed. Again with being vague and spoiler free.

 

Firstly is the cinematography which, considering the amount that they poured into this film does not I think look as impressive as they hoped and I find that the ways in which the Russos put the camera I find actually takes away sometimes from what’s happening on screen. I don’t think that they portray action in the best way that they possibly could. However, I will say that every time they have a creative idea involving shots then that’s pulled off very well, surprisingly, so it’s a weird mixture where I think when the moments where it counts I think they pull off some really great visual moments, but in a lot of the hand-to-hand combat and less important moments in this film I think that the camerawork feels like sloppy and almost unclear at points. Not to a point where it’s completely detrimental to the film, but parts where I just thought it didn’t feel like it was tightly made. Maybe they are going for slightly more off-the-cuff aspect to it, to try and give a kind of more realistic feel to everything, but I think they just kind of came off as – when you’re doing it in such a massive CGI world for a lot of the film it doesn’t come off that way, it comes off as kind of easy camerawork and I think it shows off a lot of how they are directors that have come from TV.

 

Another middling point is that sometimes I think some of the initial interactions between the characters I think happened very quickly

just because want to get this show on the road. This doesn’t feel like a long film but this is a long film they have a lot to get through and so I can understand that sometimes they need to rush through some introductions but I think like, for instance, some of the characters meeting aliens for the first time that seemed to be very brushed under the rug and just kind of “Let’s go. Keep up the pace. We got to keep going.” From the moment the film starts it never really stops going the whole film and I find it admirable but yeah I just think there were certain parts that were brushed

under the rug a bit too much to get on with the action. There’s only one newly established character in this film which is Peter Dinklage and I thought his character was stupid. I didn’t take it seriously the whole time he was on screen and I know you could say that this was a film where you’re not meant to take everything completely seriously but it was just a silly character.

 

I’m genuinely amazed for some of the story points that they went with in the end. Oh, and the story points thing that I wanted to touch on is just that I briefly said about fan theories earlier and I think that that has kind of come into play into the script. I’ve talked a lot in recent reviews about how the idea that fans reactions to things, because of internet culture, I think media is becoming a lot more reactionary to fans responses for things and I think certain scenes in this play into that a tiny bit. Not so necessarily much in a fanservice way but just in a way that

it’s clearly playing off fans expectations and again for those scenes

I think that they could have been played differently or to be honest scrapped in order of more character building moments as opposed to setting up more questions just for the sake of more questions.

 

Again, I’m trying to stay vague but if someone watches the film and then comes back to this review I think that they might pretty easily put what scenes I’m trying to explain. It was genuinely impressive film, a really fun experience in the cinema, and while I don’t think it will be like my favourite film of the year or anything like that I think that this goes to show it’s just if anything it proves it as a big experiment that I think has paid off and I think that is ultimately going to cement it in a lot of fans hearts as like a true favorite series now.

 

Review | Pacific Rim: Uprising

SWOOSH! KLONK! ZAM! QUNCKKK! CLANK! AIEEE! VRONK! THUNK!

No, this is not an itemised list of all the onomatopoeia used in the 60s Batman show (Although incidentally, every single one of those phrases has appeared in there somewhere. Even QUNCKKK!) Instead, it is a transcription of how Guillermo del Toro likely pitched his 2013 schlock epic Pacific Rim.

Picture the scene; the dignified artist marching down the hallways of Legendary Entertainment, psyching himself up to wow the room with his latest idea. He walks into the production office and introduces himself to the execs, masking his nervousness beneath a cool facade of confidence. Once the pleasantries have been dispensed, he takes a seat opposite the studio heads and opens up a mysterious briefcase.

For their part, the producers are all simmering in anticipation, expecting something really special. After all, del Toro is renowned for filling notebooks-upon-notebooks with his ingenious sketches and deranged scribblings. So whatever is in that briefcase, it’s gotta be good.

It comes as something of a surprise then, when the esteemed auteur instead produces a heap of vintage action-figures (depicting various anime mechs and giant movie monsters) and starts gleefully mashing them together like an overgrown version of Andy from Toy Story. The revered filmmaker treats the producers to 20 minutes of this man-child lunacy, accompanying the action with his own acapella sound-effects and voices. Then, when he is finally finished, he composes himself, puts his playthings away and stares expectantly at his audience. Patiently awaiting the greenlight.

And sure enough, they give him just that, along with $190 million with which he recreate this demented play-session as a major summer release.

Okay, granted this is probably not how Pacific Rim truly came to be, but when you’re actually watching the movie, the above scenario feels entirely plausible. Because it doesn’t come across as a typical studio product, aimed at selling as much merchandise as possible. Rather, it feels like a particularly excitable 10-year-old (one weaned on a diet of Saturday morning cartoons and old B-Movies) was given the keys to a multi-million dollar blockbuster and just went nuts with the opportunity.

There was something so sincere about the youthful exuberance behind the film, making it clear that del Toro saw it as more than just a quick paycheck. Perhaps it seemed like a brainless spectacle to everyone else, but to him it was obviously something greater. It was a chance to let his enthusiastic imagination run wild and translate his childhood fantasies onto to the big screen.

Now here we are, five years, two films and a couple of Academy Awards later, and Del Toro’s baby is finally getting its long overdue sequel, in the form of Pacific Rim Uprising. The only problem is that the project has spent so long in development hell, that its creator has since absconded to other things. Which is hardly surprising, given that del Toro is a man with about a thousand ideas gestating at any given moment. Indeed, he already left The Hobbit for similar reasons.

Still, given that Pacific Rim was very much his brain child, many have questioned if the franchise can feasibly survive without his nurturing influence. This concern is only exacerbated when you learn that the reigns have been handed over to Steven S. DeKnighta man whose IMDB is curiously bereft of any cinematic offerings. How could this guy (responsible for that risible Spartacus series) possibly hope to follow in the footsteps of one of the finest filmmakers of this generation? Honestly, how could anyone?

Well, to be fair to DeKnight, he actually does a pretty decent job here. Sure, he’s no del Toro and mostly provides workmanlike direction, but he is equally far removed from the likes of Michael Bay or Roland Emmerich, managing to craft impressive set-pieces without ever slipping into the monotonous and disorienting excess of, say, Transformers. It’s a credit to DeKnight that, no matter how much destruction is unfolding on-screen and no matter how many pieces he is maneuvering around, you can always keep a track of where everyone is and what they are doing.

Not only are his fight scenes refreshingly coherent and well-staged, but they are also pleasingly resourceful and inventive. For example, there’s the introduction of the ‘’gravity sling’, a weapon this is used to great effect when a Jaeger, quite literally, pulls down a series of skyscrapers on top of an advancing monster. There’s also a fun chase scene that takes place inside one of the robots, cleverly using its internal mechanisms and compartments as a kind of obstacle course. When it’s indulging in fun gimmicks like this, Pacific Rim Uprising is a riotous blast, offering up thrills that other franchises could only dream of.

Alas, whilst DeKnight seems to appreciate the ingredients of a diverting action sequence, he is less skilful when it comes to communicating the scope of proceedings. In the first film, the towering Jaegers and massive Kaijus always felt palpably immense, because del Toro used tiny details to emphasise their scale. For instance, he had oceans be displaced whenever a monster climbed onto land, the same way that water is unsettled when a person gets out of the bathtub. He also made use of thoughtful shot compositions, in order to show how the behemoths dwarfed their human counterparts and our feeble man-made structures.

DeKnight on the other hand, doesn’t really have a knack for awe-inspiring visuals or dramatic presentation. Exemplifying this is the fact that, for some reason, the action is shot at Jaeger height throughout and so we never get a look at things from the ground-level. This means that, instead of feeling like giant colossi are rampaging through sprawling cities, it just looks like two normal size entities duking it out in a miniature village. As a consequence of this shortcoming, there’s nothing here to rival Godzilla’s jaw-dropping H.A.L.O jump sequence, or Cloverfield’s iconic decapitation of the statue of liberty.

In short, without any kind of cinematic flair, everything in Uprising feels oddly small. The previously stunning Kaiju design is uninspired too and the promising world building from the original is largely brushed aside (bar a couple of references to the Black Market). Where the first film was bursting with intriguing lore and almost mythical imagery, this one feels far more restrained, with blander visuals and less ambition. For this reason, del Toro fans will no doubt miss the first film’s comparative artistry and breadth.

Neverthless, Uprising does improve upon its predecessor in at least a couple of ways. Most surprisingly of all, the narrative has been considerably bulked up, with an interesting conflict revolving around remotely piloted Jaegers and a clever, legitimately unpredictable twist that builds upon a minor plot point from the first movie.

Moreover, the characters are vastly superior this time around, with John Boyega’s Jake proving to be a much more magnetic protagonist than Charlie Hunnam’s Raleigh ever was. This is mostly down to the former’s significant charisma, as he routinely manages to save what would otherwise be excruciating comedy scenes, on the strength of his sheer likeability alone. Meanwhile, newcomer Cailee Spaeny is a charming presence who elevates a potentially annoying character into someone you can actually care about. The pair of leads play off each other well and their mentor/protege dynamic gives the film a strong emotional core.

Oh and Charlie Day gets to go absolutely batshit this time, which is good news for It’s Always Sunny fans.

Overall, Pacific Rim Uprising lacks the magic touch of its creator, with downgraded visuals and a lower calibre of imagination. That being said, it’s still thoroughly entertaining and manages to preserve just enough of the original’s DNA to succeed on its own merit. If you like big monster movies, this is well worth checking out.

 

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Review | Jumanji: Welcome to the Jungle

While I’m normally the first to complain about critics that launch into “[insert franchise here] was my childhood” rants – for once I almost side with them.

I didn’t go to the cinema much as a kid and one of the few VHS I had (and so inevitably watched until it was worn out) was Jumanji. It’s a lovely, fun, heartwarming film that managed to capture the fun and escapism I found when I was truly immersed in games, real or virtual, as a kid. I don’t hold it by as high a standard anymore, and the less said about it’s CGI the better, but it still holds a place as one of the few I would call a childhood favourite.

Now, this sequel is none of those things. But here is where I diverge from the usual “this is my childhood” argument, because I really don’t care. This sequel took what it needed from the original to make what it wanted, and because of that it’s (almost) completely separate and I appreciate that decision – even if I don’t appreciate much else.

Jumanji – Welcome to the Jungle is not so much meta as it is slightly self-aware. It takes the basic expectation of the cast and does the opposite. The Rock is a wuss, Kevin Hart is tall, Jack Black is a teenage girl, and Karen Gillen is… shy? This joke is the entire foundation of the film and is, surprisingly, its strongest aspect.

The film works best when the cast are reacting to their new bodies and bouncing (non-ad-libbed) lines back and forth. It’s Freaky Friday gender-swapping comedy might not be anything particularly original but the charisma of the cast carries it into a few chuckle-worthy moments.

However, that isn’t all Welcome to the Jungle takes from Freaky Friday. The film drags behind it a large collection of teenage melodramatic moments bogging it down at every chance. While normally with action-adventure films I find myself rooting for more character moments, in Jumanji when any scene is reduced to two characters it copies verbatim from the teen movie handbook – cliché and utterly predictable. For a film that’s central concept is being aware of the role it’s actors play it seems to have completely blindsided this aspect in its characters. It’s fault isn’t necessarily that we know everything that’s going to happen from the moment it starts, but that scenes take so long to get there that it frequently loses your attention.

Besides it’s rebranding of Jumanji, Welcome to the Jungle also attempts to serve another dose of nostalgia with it’s 90s era video game setting. While it does occasionally show flashes of funny it’s main source of humour for me was realising how mainstream Hollywood films are still so rooted in the idea that video games are for nerds. The most basic aspects of video games such as lives, NPCs, levels, and cutscenes all need to be explained at a five year old level, and are still usually followed by a “cool” character yelling “English please!” Cue laugh track.

It’s such a careful film, giving just enough to pretend it has a sense of character but at the same time fundamentally offering the same as a standard lowest common denominator blockbuster. It’s video game setting is handled minimally so not to frighten away anyone that thinks they’re stupid. It’s brief notes on gender are there to save it from any controversy as opposed to actually saying anything – as it still launches into full scenes where the audience and characters oggle Karen Gillian. This fear of upsetting anyone does have an upside in the aforementioned lack of references to the original, but it also comes at the cost of being immemorable and for the most part bland.

It earns its “not as bad as I anticipated” reviews, but not by much.

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Review | Ready Player One

From book to film Ernest Cline’s multiverseal video game The Oasis has made it to the big screen – but sadly the flaws that held it back originally may have been improved upon, but are still very much present.

This doesn’t feel like Spielberg. I’m not even sure some sequences actually are.

Where is the master of visual story telling? He wasn’t in the first ten minutes of the film, which feel so entirely dominated by a voice-over that I pity whoever has to devise the audio-description. Where is the director that manages to get some of the best child performances of all time? There’s only three lines spoken by a child and it’s still the worst performance of the film. No, scratch that, second worst. Because where is the director that knows the brilliance of a well-timed joke? He’s certainly not here, he wouldn’t of let TJ Miller treat every scene like he was still ad-libbing in Deadpool.

This isn’t a film for people that like Spielberg, this is a film for people that like the idea of Spielberg.

There are sequences in the film that very literally resurrect the dead and once the shine of understanding the reference fades away you’re just left with a faint discomfort, as what you’re watching is fun, but it just doesn’t feel right.

Granted there were vast improvements over its original in terms of story structure, but it failed to target the true issue which was always it’s characters, all of which are just as two dimensional as video game protagonists.

Understand that the reason I am so harsh about this film is not because it’s awful – it’s because somewhere in that monster there’s a spark of life. It’s the reason I sought out the book in the first place, it’s the reason why I went to see the film despite the book, and it’s the reason I don’t feel angry, just disappointed.

There is still a conceptual greatness in Ready Player One, I really truly believe that, but this film didn’t manage it.

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Review | Black Panther

Harrison discusses his thoughts on Black Panther, it’s mass success, and the various discussions going on around it

 

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